The human faction is built on industry and balance. A robust economy feeds a mixed army — infantry, armor, aviation and support — with no glaring weakness. It's the most readable faction to learn the game with, and the most flexible against any opponent.
FORAGEREconomy
Basic harvester. No army moves without it — protect your harvesting line above all.
Cost: 50 min · pop 1
CLOSE-COMBAT INFANTRYAssault T1
Cheap close-combat infantry. Strong in numbers early, fragile against splash.
Cost: 35 min · pop 1
HEALERSupport
Heals infantry on campaign. Multiplies the value of a close-combat army.
Cost: 55 min · 40 gas · pop 1
MG JEEPScout
Fast MG jeep. Ideal for harassing harvesters and scouting the map.
Cost: 80 min · 30 gas · pop 2
MG HELICOPTERLight air
MG helicopter. Vertical mobility to flank enemy lines.
Cost: 180 min · 130 gas · pop 3
MECHANICSupport
Repairs vehicles and structures in the field. Keep it behind the front line.
Cost: 70 min · 25 gas · pop 1
LONG-RANGE INFANTRYRanged T1
Ranged trooper. Form a firing wall behind your close-combat units.
Cost: 90 min · 60 gas · pop 2
ARMORED JEEPRaid
Tougher armored jeep. Trades better in harassment exchanges.
Cost: 135 min · 80 gas · pop 2
RADAR OPERATORVision
Deployable radar operator. Extends vision and reveals approaches.
Cost: 105 min · 120 gas · pop 2
DOUBLE-PROPELLER CHOPPERHeavy air
Twin-rotor chopper. More air firepower, slower to reposition.
Cost: 290 min · 250 gas · pop 5
ROBO-MINEREconomy
Automated miner with higher yield. Pays off on nodes you hold long-term.
Cost: 145 min · 70 gas · pop 2
MORTAR TEAMSiege T1
Mortar team with splash damage. Devastating on clustered groups, weak to rushes.
Cost: 165 min · 170 gas · pop 3
HEAVY FLAME JEEPAnti-cluster
Flame jeep. Clears massed infantry at close range.
Cost: 185 min · 155 gas · pop 3
FORCE FIELD TRUCKSupport
Force-field truck. Mobile protective bubble to soak incoming volleys.
Cost: 230 min · 210 gas · pop 3
ANTI-AIR FIGHTER JETAnti-air
Dedicated interceptor jet. Essential against Skyblight and Aurora Wing.
Cost: 340 min · 310 gas · pop 5
WAR MECHAHeavy assault
Versatile War Mecha. Backbone of the human army in the mid-game.
Cost: 420 min · 360 gas · pop 6
BOMBERBomber
Ground splash strikes. Costly but decisive on a massed base.
Cost: 440 min · 390 gas · pop 7
TITAN TANKHeavy tank
Titan Tank, fortress mode. Defensive anchor against frontal pushes.
Cost: 480 min · 420 gas · pop 7